Stormhaven Republic

The is a Faction that resides in The Beyond

Corellan League
Garrone (Currently Stormhaven) was settled directly from Yggdrasil in -1410, during the final years of the Sindalian Empire. The world lost much of its technological base in the following years but recovered to mid-Tech Levels after joining the Corellan League in -1235. Distant from the League’s core worlds but recovering to stellar technological levels by -1000, Garrone’s oligarchic leadership joined the revolt against Corella that evolved into the Second Corellan Crisis when both Valhalla and Garrone seceded from the League in -873. Eighty years later, the growing threat of Aslan expansion forced a change of heart and the Treaty of Garrone brought new strength to the League and its newly formed Star Fleet in -793.

-Aslan Encroachment and the 12 expeditions
The 12 Expeditions were attempts by the Storm Knights to push back the Aslan Hierate and recover territory that had been taken In the year -628 the planet Oberon was overrun by Aslan ihatei and the surviving refugees were forced to flee to Halifax. In -604 the Storm Knights are formed in direct response to the Aslan expanding deeper into Corellan League territory by taking the planets Halifax and Oberon. The following year in -603 the first expedition was led by Field Marshal Beatrice Norton in an attempt to reclaim the fallen worlds of Halifax and Oberon. In this endeavor they were ultimately unsuccessful as they were only able to hold Halifax for 6 weeks before being forced to abandon all ground troops and retreat. The First expedition ended in the year -598 with no change in territory. Over the next 1000 years, 11 more expeditions were led against the Hierate, with Garrone being twice overrun and twice liberated. As the expeditions went on, the Storm Knights were consolidating more power and spreading their influence across the League, rivalling the CLSF in influence and resources.

-Expulsion from the League
The Twelfth Expedition began in 415 with a Storm Knight push to take Kaiear and Easakhou – once Araniopa – from the Aslan, a costly and ineffective campaign draining ships, funds and goodwill from the Corellan League. Finally, the League had grown tired of the parallel military organisation of the Storm Knights, a force that considered itself above the law of any member world and drove those worlds into wars they did not want. The Twelfth expedition was in its 13th year in 421 when the League finally had enough but, before the CLSF moved against the Storm Knights, the Storm Knights seized direct control over Garrone, expelling other League forces and diplomats intent on negotiating another truce. The three Storm Knight Grand Masters renamed their world Stormhaven and the fighting intensified but the offensive stalled into a siege at Kaiear. They dared the League to weaken Humaniti in a futile civil war that would only benefit the Aslan. Fortunately, the Imperial consul at Waypoint – now Tartakover – intervened and Alberto Rannvik, through bluff and force of personality, brought a final stop to the endless cycle of expeditions and skirmishes. In 422 Rannvik brokered the Peace of Kaiear, a treaty based upon the Peace of Ftahalr, which had ended conflict between the Third Imperium and Aslan Hierate decades earlier. In addition to ending the expeditions, the Peace set up the Stormhaven Republic as an independent state with the Storm Knights as its military force.

Present Day
After the Peace of Kaiear Stormhaven has become a prosperous world, growing in population and wealth. Behind Bruhkarr, possibly Peopus, and questionably Zydar, Stormhaven has the largest human economy in the sector. It has enjoyed centuries of peaceful growth and although the Storm Knights still spar with ihatei, the 1,000 years of struggle against the Aslan and the hardships of war and occupation are a fading memory. Except when the winds of the Death Ash blow. The meaning of Stormhaven has changed from its original connotation as a fortress against Aslan expansion to a place of refuge against the Death Ash. Despite the risks of Death Ash, Stormhaven is known for sound government and the relative prosperity of most of its citizens. The Storm Knights are not as revered as they were in the past. They are a constant presence in popular media and given respect but, after so many centuries of relative peace, their significance to the average Stormhaven citizen is muted unless that citizen desires to undertake a military career. Stormhaven’s population of six billion even includes a few million Aslan, something unthinkable during the expeditions. In place of Old Garrone’s motto of ‘Ever Watchful’, the mantra of modern Stormhaven is ‘Forever Forward’.

Government
Surprisingly, Stormhaven did not remain a Storm Knight-ruled military dictatorship but adopted a democratic constitution that limited the power of the Storm Knights on the world itself. Although they became the official space force of the new Stormhaven Republic, the planetary republic elected a civilian government and wrote a constitution with separation of powers among civilian branches of government and with strong civil liberty guarantees. The world of Stormhaven is the centre of the Republican, which rules over 21 worlds arranged in three mains, each of seven systems named after their most prominent worlds: Stormhaven, Excalibur and Destiny. As with many other smaller states on the periphery of the Corellan League, the Stormhaven Republic is a lopsided interstellar state with the vast majority of its population and wealth concentrated in one system, in this case the world of Stormhaven with a population of six billion. Just more than 70 million inhabitants are spread among the remaining 20 worlds and more than half of these people reside on Excalibur. The Destiny Main is the least populous of the three mains but despite being home to three of the Republic’s five Storm Knight bases, the seven systems of the main still suffer from encroachment by Aslan ihatei searching for new lands Despite the dominance of the Stormhaven system, the Republic functions with broad representation. The Congress is a bicameral body of a Senate with three delegates from each of the 21 worlds and a House of Delegates with logarithmic representation, such that Stormhaven only holds nine of the 99 seats. The Executive branch has veto authority and requires unanimity to sign legislation and authorise expenditures. It consists of three Executives, one from each of the mains. As the Executive of the Stormhaven Main is always appointed by Stormhaven in the end, while Stormhaven cannot set the agenda, it can thwart it; as can Excalibur or Destiny, leading to a government that sets policy by consensus. The High Court of the Republic includes three judges from each main but it has little effective power in matters of policy relative to the other two branches. The Grand Masters of the three Orders of the Storm Knights are not formally part of the government but subject to oversight by the Executives and funded by the Congress.

Military
The Storm Knights are the official military of the Republic, with its three Orders. The Order of Thunder, Order of the Inconstant Star and the small but elite Order of Shadows provide system defense, mobile operations and covert and special operations, respectively. See the Storm Knights section for more information

Foreign Relations
Stormhaven is by treaty a neutral Humaniti-dominated state on the frontier of the Aslan Hierate. As such, it attempts to stay out of foreign entanglements with larger regional states and avoids antagonising the Aslan clans who could – if they put their minds to it – overrun the Republic in one massive surge. Relations with the 10 remaining signatory clans of the Peace of Kaiear are determined by the treaty and ambassadors are exchanged on a regular basis with the four Tlaukhu clan signatories maintaining large permanent compounds on Stormhaven. In return, the Republic has posted ambassadors on a half-dozen Aslan worlds. The rise of the Zydarian Codominium has prompted a more aggressive Republican foreign policy regarding neighbouring Humaniti-dominated states. Joint patrols with Nakris are common and the furthest patrols of the Inconstant Star are those to deter the Zydarian Star Legion. The largest trading partner of the Republic is still the Corellan League and Gateway Consortium stations maintain links between the two states, who have enjoyed cordial relations since the end of the brief Corellan Federal period in the 700s. The exceptions to the Republic’s avoidance of entanglements are mutual defence treaties with Sant Rabloes, Beriel and Lod, although relations with the Monarchy of Lod have been strained since Anne III reacted poorly to the Order of the Inconstant Star’s ridicule of Lod’s performance in the Sant Rabloes fleet exercise.